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That's so NOT BattleTech, but I just don't have to equip it. The only thing I don't like is that animated paintjob. Would be a shame IMHO if this would be the last DLC for MW5. If the smaller sized DLC's mean we are to keep getting regular enough updates for MW5 in the future, then I am okay with that. Either way I will get it as more MW5 and more BattleTech is always welcome. Though DLC3 does feel a little bit smaller in size. I am a bit less hyped than for the Kestrel Lancers DLC, but it's hard to compete with the 4th Succession War vibe. Questline for Hatchetman sounds interesting too. Keen to see what the upgraded Starmap & Contract Screens look like.
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I wonder if this means that the DLC is actually out before the Crusader for MWO. I was hopin the Crusader would make it into the game DLC too, but oh well. On the bottom left corner, click “ADD A GAME”ĥ.HA, it certainly is a bit confusing to see a Black Knight and not the Hatchetman as the cover Mech.īut I guess PGI wants to show us that other Mechs can have melee weapons too. New animated Stormsurge skin is available for all of your favorite ‘Mechs!ģ.3 new biomes including Scrapyard, Rubellite, and Hoodoo Desert are available throughout Campaign and Career modes, and Instant action.9 new melee weapons are available to equip on these new ‘Mech variants BattleAxe, Claymore Sword, Katana Sword, Axe, Trench Blade, Long Sword, Hatchet, Claw, and Mace.You can also access them right away in Instant Action! 23 new melees weapon-focused ‘Mech variants, plus 5 melees weapon-focused Hero ‘Mech variants.Call to Arms is all about amping up the destruction with new Melee weapons. MechWarrior 5: Mercenaries – Call to Arms – Adds the Hatchetman chassis, along with 23 new melee-weapon focused ‘Mech variants, 5 new melee weapon-focused Hero ‘Mechs, 9 new melee weapons, and the new animated Stormsurge skin.Įxplore the new Scrapyard, Tourmaline (Rubellite), and Hoodoo Desert biomes, available throughout Campaign and Career modes, and Instant Action.
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